Friday, 24 January 2014
Wednesday, 22 January 2014
Tuesday, 21 January 2014
Cassie Armor template
This is the base for displaying Cassie's armors. The armors will be
drawn and colored on top of these two. Next armor will be the default
clothes.
Monday, 20 January 2014
Engine update and List of monsters
soo while creating the RPG engine I decided that I would put ANTS on hold to entertain mythcomplexity 3. All the elements are there so far. All I have to test is a save load system. The bulk of the work is adding all the stuff to the game. The entire engine is basically complete. Hopefully by the end of the next month I will be able to complete a rough working of the game. so for now, here's a list of monsters for the game.
fields
harpy
centaur
cyclops
orc
swamps
red slime
lamia
zombie
lake
water sprite
blue slime
river
naga
ruins
Arachne
Minotaur
Medusa
gargoyle
forest
crocotta
satyr
werewolf
ogre
mountains
chimera
golem
basilisk
hell
Oni
succubus
Nightmare
NPCS
vampire
BOSSES
Elder Dragon
Aphrodite
Eris
Astaroth
Hydra
Phoenix
Cerberus
Asura
fields
harpy
centaur
cyclops
orc
swamps
red slime
lamia
zombie
lake
water sprite
blue slime
river
naga
ruins
Arachne
Minotaur
Medusa
gargoyle
forest
crocotta
satyr
werewolf
ogre
mountains
chimera
golem
basilisk
hell
Oni
succubus
Nightmare
NPCS
vampire
BOSSES
Elder Dragon
Aphrodite
Eris
Astaroth
Hydra
Phoenix
Cerberus
Asura
Tuesday, 14 January 2014
Started the Battle System
Began creating the Turn based battle system for the game. It will be 3 v 3 max so yes, recruiting help will be possible now as compared to mythcomplexity2. As of now I have established the player and enemy stats and can render which ever one I need to the screen. Keeping a checklist here because it helps :p
- establishing the turn based procedure
- rendering the battle menu when it is the player's turn
- Attack, defend and flee functions
- item menu and functions
- magic/skill menu and functions
- create functions for various enemy AI so it can be called conditionally
- game over and rewards (gold, exp, items)
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