Monday, 27 January 2014

Tuesday, 21 January 2014

Cassie Armor template

This is the base for displaying Cassie's armors. The armors will be drawn and colored on top of these two.  Next armor will be the default clothes.

Monday, 20 January 2014

Engine update and List of monsters

soo while creating the RPG engine I decided that I would put ANTS on hold to entertain mythcomplexity 3. All the elements are there so far. All I have to test is a save load system. The bulk of the work is adding all the stuff to the game. The entire engine is basically complete. Hopefully by the end of the next month I will be able to complete a rough working of the game. so for now, here's a list of monsters for the game.

fields
harpy
centaur
cyclops
orc

swamps
red slime
lamia
zombie


lake

water sprite
blue slime

river
naga


ruins
Arachne
Minotaur
Medusa
gargoyle

forest
crocotta
satyr
werewolf
ogre

mountains
chimera
golem
basilisk

hell
Oni
succubus
Nightmare

NPCS
vampire




BOSSES
Elder Dragon
Aphrodite
Eris
Astaroth
Hydra
Phoenix
Cerberus
Asura

Tuesday, 14 January 2014

Started the Battle System

Began creating the Turn based battle system for the game. It will be 3 v 3 max so yes, recruiting help will be possible now as compared to mythcomplexity2. As of now I have established the player and enemy stats and can render which ever one I need to the screen. Keeping a checklist here because it helps :p

  • establishing the turn based procedure
  • rendering the battle menu when it is the player's turn
  • Attack, defend and flee functions
  • item menu and functions
  • magic/skill menu and functions
  • create functions for various enemy AI so it can be called conditionally
  • game over and rewards (gold, exp, items)