- establishing the turn based procedure
- rendering the battle menu when it is the player's turn
- Attack, defend and flee functions
- item menu and functions
- magic/skill menu and functions
- create functions for various enemy AI so it can be called conditionally
- game over and rewards (gold, exp, items)
Tuesday, 14 January 2014
Started the Battle System
Began creating the Turn based battle system for the game. It will be 3 v 3 max so yes, recruiting help will be possible now as compared to mythcomplexity2. As of now I have established the player and enemy stats and can render which ever one I need to the screen. Keeping a checklist here because it helps :p
Subscribe to:
Post Comments (Atom)
battling? that's new for me, i thought the game would be similar to Jordan 500 and so XD
ReplyDeletehad to google that. What I am making right now is the skeleton of a game, so in the future, if i want to add a battle mechanism I can do so easily. ANTS is a more sim game than a visual novel type without any battle mechanics.
ReplyDeletesorry my fault >//<
Deletethat's exactly what i was thinking about ANTS, hence my question
thx mister