Monday, 7 April 2014

Battle Engine woes

still working out the problems with the battle system. just an update. looking to finalize everything this week. Also working on an Elsa animation which will be done...when I could cut all that audio down to size.
there is a WIP

Sunday, 16 March 2014

Battle system problems

Not really a problem per say but having to do all these animations for the battle system together with writing it from scratch is a bit daunting. My mind is telling me to remake the game in rpg maker XP but I dunno. The battle system will certainly look like that of RMXP, the static characters and such. I will do it in game maker still though. On the plus side, the game will finish a bit faster and the file size a bit smaller XD.

Friday, 28 February 2014

First screenshots



First Chapter in Mythcomplexity3. Everything drawn and animated by me. (so if its not all that then go figure) also mandatory advertisement

MYTHCOMPLEXITY 3
new game in progress, check it out at http://mythcomplex.blogspot.com/

The game will be free but those who wish to contribute any amount can email me. For those that contribute amounts stated below will have a reward:

>$100 : Their OC as an NPC in game. Complete with  avatar art I will email to you. 10/10 slots open.
>$200: Their OC as an NPC with a sidequest and HCG ending. Art will be emailed to you. 5/5 slots open.
>$300: Their OC as an enemy with HCG ending if win and lose. 3/3 slots open.
>$500: Their OC as a party member. complete with side quest to obtain them and HCG for monsters of your choosing. 3/6 slots open.

email me at:
aacommission@gmail.com

also
crowdfunding for Swegabe's Legend of Queen Opala-Origins game! help out here!
http://offbeatr.com/project/legend-of-queen-opala-origin-68154388532

Tuesday, 25 February 2014

DEMO coming soon

Demo is scheduled to release in early March. No date given though. stay tuned. Everything is basically set, so i'm just making sprites and adding systems one by one.

as added bonus and something in return for me for all my hard work:
The game is free but those who wish to contribute any amount can email me. For those that contribute amounts stated below will have a reward:

>$100 : Their OC as an NPC in game. Complete with  avatar art I will email to you. 10/10 slots open.
>$200: Their OC as an NPC with a sidequest and HCG ending. Art will be emailed to you. 5/5 slots open.
>$300: Their OC as an enemy with HCG ending if win and lose. 3/3 slots open.
>$500: Their OC as a party member. complete with side quest to obtain them and HCG for monsters of your choosing. 3/6 slots open.

email me at:
aacommission@gmail.com

Saturday, 1 February 2014

Monday, 27 January 2014

Tuesday, 21 January 2014

Cassie Armor template

This is the base for displaying Cassie's armors. The armors will be drawn and colored on top of these two.  Next armor will be the default clothes.

Monday, 20 January 2014

Engine update and List of monsters

soo while creating the RPG engine I decided that I would put ANTS on hold to entertain mythcomplexity 3. All the elements are there so far. All I have to test is a save load system. The bulk of the work is adding all the stuff to the game. The entire engine is basically complete. Hopefully by the end of the next month I will be able to complete a rough working of the game. so for now, here's a list of monsters for the game.

fields
harpy
centaur
cyclops
orc

swamps
red slime
lamia
zombie


lake

water sprite
blue slime

river
naga


ruins
Arachne
Minotaur
Medusa
gargoyle

forest
crocotta
satyr
werewolf
ogre

mountains
chimera
golem
basilisk

hell
Oni
succubus
Nightmare

NPCS
vampire




BOSSES
Elder Dragon
Aphrodite
Eris
Astaroth
Hydra
Phoenix
Cerberus
Asura

Tuesday, 14 January 2014

Started the Battle System

Began creating the Turn based battle system for the game. It will be 3 v 3 max so yes, recruiting help will be possible now as compared to mythcomplexity2. As of now I have established the player and enemy stats and can render which ever one I need to the screen. Keeping a checklist here because it helps :p

  • establishing the turn based procedure
  • rendering the battle menu when it is the player's turn
  • Attack, defend and flee functions
  • item menu and functions
  • magic/skill menu and functions
  • create functions for various enemy AI so it can be called conditionally
  • game over and rewards (gold, exp, items)